3D Arts Introduction
Here you will find the 3D Arts disciplines taught at Full Sail University.
If this work is appealing to you, our Computer Animation or Game Art bachelor's may be a good choice for you.
3D Arts Examples
Curious what you’ll be able to do with an education in 3D Arts? See the student work below for a glimpse into what our programs cover.
3D Characters
Follow along in this video as one of our 3D Arts faculty shows you how to create a simple character in Autodesk Maya.
Complex Characters
To see a complex character being fully built out into a 3D model, check out these time-lapse videos from our graduate Shania. This project took 15 hours to complete.
How can you prepare to become a 3D artist before starting your degree?
- For current High School students, register for one of our 3D Modeling Virtual Workshops through Full Sail Labs where you can get a feel for making 3D art.
- Follow along with Autodesk Maya tutorials yourself with a 30-day free trial.
- Work on your drawing skills. Having a strong foundation in traditional art will help you to bring your 3D creations to life. Try practicing with the beginners’ drawing lessons below.
Beginning Drawing Workshop
You can learn to draw; a student with self-discipline and a genuine desire to draw can be successful. If this describes you and you practice every single day, you will be capable of drawing.
If you really want to learn to draw, you will have to do more than what we ask you to do in these activities and become self-motivated, interested and go above and beyond to get your desired outcome.
You will learn about the five perceptual skills of drawing:
- The perception of edges
- The perception of spaces
- The perception of relationships
- The perception of light and shadow
- The perception of the whole
Workshop Exercises
For the exercises, the following items will be needed; a set of graphite pencils, an eraser, sharpener, blender, ink well, set of pen tip and a sketchbook. These are all you need to begin this journey.
Production Research
The world of 3D art spans far beyond film and animation studios. Today, 3D artists build immersive worlds and solve problems in games, virtual production, augmented reality, architecture, industrial design, medical visualization, advertising, training simulations, education, and beyond.
That means your career path could lead to multiple industries — so how do you find opportunities? Where do you start?
At Full Sail, we combine industry-standard tools with cutting-edge learning spaces to prepare you for whatever direction you choose.
- Studio V1: Virtual Production – Train on the same type of LED volume tech used by major studios.
- Spatial Computing Lab – Explore VR/AR workflows and create content for next-gen devices.
- Photogrammetry & UEFN (Unreal Editor for Fortnite) – Learn modern production techniques for real-time environments.
We’re proud to be a Gold Status Unreal Engine Academic Partner, which means you’ll have access to Unreal’s latest tools, workflows, and educational resources — the same ones used across the game, film, and simulation industries.
Getting Started with Research
Web Search Basics
The easiest way to begin is by searching for “3D Artist Jobs” on your preferred job board or search engine.
You can also search more specifically:
- Film/TV/Streaming: Try “visual effects company worked on [Movie/Show Title]”
- Games: Look up the game title directly.
- Architecture/Product/Simulation: Use industry terms.
- Check their career pages — What roles are open? What skills are they asking for?
- Look at past projects — This shows you the company’s style and industry focus.
- Note locations — Are they hiring remote? On-site? International?
- Advertising agencies using 3D art for commercials and branding.
- Product design and manufacturing (automotive, consumer goods, footwear, furniture).
- Medical visualization (surgery planning, pharmaceutical demos).
- Education and training (interactive simulations, VR-based learning).
- Theme parks and experiences (Disney, Universal, immersive ride design).
- AR/VR/XR companies (Meta, Niantic, and startups).
Example: “visual effects companies worked on Dune” → results from IMDb, The Art of VFX, and other sources.
Example: “Horizon Forbidden West developer” → results from Guerrilla Games.
Example: “architectural visualization 3D jobs” or “3D artist medical visualization careers”.
IMDb is great for film/TV, but for games, design, and other fields, LinkedIn, ArtStation, and industry-specific boards will be more effective.
Digging into Companies
Once you’ve identified companies that interest you:
Beyond Studios: Other Employers
Don’t stop at studios. Consider:
Research Resources
Film & VFX
- CG Channel — VFX and CG industry news.
- Animation World Network (AWN) — animation and VFX articles.
- Which cities are their jobs based out of?
- The Art of VFX — behind-the-scenes breakdowns of visual effects work.
- IMDb — production credits for film and television.
Games & Interactive Media
- Polycount — community forums for game artists.
- 80 Level — game/VFX artist news, tutorials, and breakdowns.
- Game Developer (formerly Gamasutra) — industry articles and job board.
- Unreal Engine Community — Epic’s official forums.
- Unity Blog & Forums — real-time and AR/VR developer hub.
Architecture & Visualization
- CG Architect — architecture and visualization community and job board.
- ArchDaily — architecture/design inspiration.
Product Design & Advertising
- Core77 — industrial/product design jobs and news.
- Behance — portfolios across multiple design industries.
- Motionographer — motion design and advertising-focused 3D work.
AR/VR/XR & Emerging Tech
- XR Today — AR/VR industry news.
- Road to VR — VR/AR applications and market trends.
Portfolios, Competitions & Communities
- ArtStation — industry-standard portfolio and job board.
- The Rookies — competitions and student portfolios.
- Blender Artists — large open-source 3D artist community.
- The 11 Second Club — monthly animation competition.
- Agora Community – https://agora.community/home
Other Workshops and Learning Opportunities
Web Research Suggestions
- CG Channel - http://www.cgchannel.com
- Polycount - http://polycount.com/
- The Area - http://area.autodesk.com/
- Animation World Network - http://www.awn.com
- Game Developer - http://www.gamedeveloper.com
- 80 Level - https://80.lv/
- Frank & Ollie - http://frankandollie.com/PhysicalAnimation.html
- The 11 Second Club - https://www.11secondclub.com/
- Art Station - https://www.artstation.com
- IMDB - http://www.imdb.com/
Epic Games Unreal Engine